Author

Abraham M Hashemian

PhD - Simon Fraser University - Cited by 220 - UX/UI researcher of Virtual/Augmented/Mixed Realities

Biography

Dr.Abraham is a Ph.D. stu­dent in School of Interactive Arts & Technology (SIAT) at Simon Fraser University (SFU) with a back­ground in com­puter sci­ence. He is inter­ested in UX/UI research in vir­tual, aug­mented, and mixed real­i­ties. Moreover, he is inter­ested in immer­sive game design regard­ing his knowl­edge and prior experiences. His research Interest include VR user interface design, VR travel interface design, motion sickness reduction, Self-motion per­cep­tion, illu­sions (“vec­tion”), Interaction design, and VR games.
Title
Cited by
Year
Comparing leaning-based motion cueing interfaces for virtual reality locomotion
A Kitson, AM Hashemian, ER Stepanova, E Kruijff, BE Riecke2017 IEEE Symposium on 3d user interfaces (3DUI), 73-82, 2017201
76
2017
NaviChair: Evaluating an embodied interface using a pointing task to navigate virtual reality
A Kitson, BE Riecke, AM Hashemian, C NeustaedterProceedings of the 3rd ACM Symposium on Spatial User Interaction, 123-126, 2015201
51
2015
Leaning-based 360 interfaces: investigating virtual reality navigation interfaces with leaning-based-translation and full-rotation
AM Hashemian, BE RieckeVirtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017201
27
2017
Headjoystick: Improving flying in vr using a novel leaning-based interface
AM Hashemian, M Lotfaliei, A Adhikari, E Kruijff, BE RieckeIEEE Transactions on Visualization and Computer Graphics 28 (4), 1792-1809, 2020202
25
2020
Lean into it: exploring leaning-based motion cueing interfaces for virtual reality movement
A Kitson, AM Hashemian, ER Stepanova, E Kruijff, BE Riecke2017 IEEE Virtual Reality (VR), 215-216, 2017201
13
2017
Swivel-chair: Evaluating seated full-rotational interfaces for virtual reality navigation
AM Hashemian, BE RieckeVancouver, Canada: Software for Augmented and Virtual Reality (SAVR), 20120
7
2017
Lean to fly: Leaning-based embodied flying can improve performance and user experience in 3d navigation
A Adhikari, AM Hashemian, T Nguyen-Vo, E Kruijff, M Heyde, BE RieckeFrontiers in Virtual Reality 2, 730334, 2021202
5
2021
Is walking necessary for effective locomotion and interaction in vr?
AM Hashemian, E Kruijff, A Adhikari, M von der Heyde, I Aguilar, ...2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021202
5
2021
Leaning-based interfaces improve ground-based VR locomotion in reach-the-target, follow-the-path, and racing tasks
AM Hashemian, A Adhikari, E Kruijff, M Von der Heyde, BE RieckeIEEE Transactions on Visualization and Computer Graphics, 2021202
4
2021
Investigating a sparse peripheral display in a head-mounted display for VR locomotion
AM Hashemian, A Kitson, T Nquyen-Vo, H Benko, W Stuerzlinger, ...2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571-572, 2018201
4
2018
A Critical Approach for Evolution Analysis in Regenerative Developments
AMS Kashkooli, E Daneshi, A HashemianInternational Journal of Swarm Intelligence and Evolutionary Computation 4 (), 01501
2
2015
Embodied VR flying improves spatial orientation while reducing cybersickness
A Adhikari, BE Riecke, AM Hashemian, T Nguyen-Vo, E Kruijff, M HeydeCognitive Processing 22 (Suppl ), S46, 20220
1
2021